Post by Sirol on Nov 13, 2020 14:51:34 GMT
Physical Description
Name: Dvenn Sirol [Dvenn i'Verih t'Sirol]
Fourth/secret name: None chosen yet.
Species: Romulan
Gender: Female
Age: 35
Height: 1.80 M
Weight: 70 Kg
Build/Body Type: Average, slightly lanky/boy-ish.
Complexion: Light
Hair Color: Black
Hair Style: Straight hair on chin-length. Usually worn tied back or as a bun.
Eye Color: Green
Voice (optional):
Her voice sounds surprisingly young, even more so considering her (usually) relaxed and approachable way of speaking. Her tone is calm, and - even when being sarcastic - she sounds genuinely friendly. [Her voice claim is Ash Sroka, the voice actress behind Tali'Zorah.]
Depending on the circumstances and people around her, her speech pattern sometimes shows an accent. This marks the times in which she uses the local language/s (if known) instead of relying on the universal translator.
Off-Duty Clothing Preferences:
Sirol prefers practicality over fashion. She usually wears flexible and durable clothing with enough pockets. Utility jumpsuits, cargo-style pants; basically anything a typical engineer or scientist would wear in most cultures. She additionally can often be seen wearing a long coat with a collection of buttons and badges she accumulated over the last years. (New donations to her pin collection are always welcome.) Two items she pretty much always carries with her are her little wrist-mounted computer/communicator, as well as her Kaleh, which she usually carries in her left boot.
Distinguishing Features:
One of Sirol’s most distinguishing features is her young appearance.
She does not even try to appear overly feminine, nor does she radiate the aloofness or seriousness one would expect from a Romulan. She gives off an unexpectedly atypical (yet essentially positive) vibe.
Unlike most Military officers, (who widely seem to shape outsider’s perception and expectations of Romulans), Sirol wears a longer, civilian hairstyle as well as piercings in her ears and lower lip.
Face Claim:
Esme Creed-Miles
Character Image:
Personal History
Early Life/Pre-Starfleet Career:
To get a proper grasp of Sirol, understanding her family situation and parents is certainly helpful:
Ternan Rehu - a Senator representing the influential Nn’Verih district on Romulus -, and Matriarch Hannam Sirol, owner of the Latasalaem Shipyards on Remus. Both were offsprings of influential Romulan houses, and their marriage strategically valuable for both parties.
The alliance however took a while to come to full fruition, and so did the relationship between Ternan and Hannam - that was until Hannam announced her pregnancy.
According to Romulan tradition she chose a name of which she believed and hoped to represent her child's destiny, and considering her fresh alliance with the house s'Rehu, that name was Dvenn, which can loosely be translated to healer/unifier. The good news however turned into a near-catastrophe when Hannam’s personal physician briefed her about the unborn child:
Dvenn was the result of one of Hannam’s affairs and not the Senator’s daughter.
Out of fear to lose the alliance with Ternan’s house, but also - maybe even more so - to secure her child’s legal entitlement as the Senator’s successor (if she would chose so), Hannam had her physician perform universal genetic remodification on the unborn child; to alternate her entire DNA makeup to effortlessly pass as Ternan’s biological offspring. Prenatal genetic modification was nothing unusual among Romulans, and although usually utilised to ‘fix’ physical defects, manipulating lineages had been heard of...
Dvenn Sirol’s entire existence (or at least 50% of it), was a lie, yet for a while, things worked out and the future felt promising and prosperous to the new family.
Due to their individual obligations, both parents would only sporadically meet and spend time together, and Dvenn was often sent fourth and back between the planets to spend important bonding time with each of them. Only ever when her younger brother was on his way, things settled a little. Hannam - being more flexible with her own work in R&D than Ternan - brought both of her children to live with her at her residence on Remus. While she never managed to spend as much home time as she would have liked to, she still tried… More or less successful…
Dvenn and her younger brother Vrih on the other hand instantly bonded and - as they grew older - became inseparable.
Due to their relatively sheltered upbringing, and the resulting lack of other children to mingle with, Dvenn and Vrih sufficed for one another - Much to the annoyance of most adults around.
The children would soon try and test the boundaries of everyone’s patience: Play pranks, often leave the residence to explore, use their mother’s simulation lab to play holo games, and even develop their own version of a sign language to communicate without adults interfering. The only way to get both of them to pay attention and behave was the threat of separating them…
As they grew older, it became obvious, that Vrih was exceptionally gifted: Showing a great interest, and an even greater grasp of anything science-related - especially when it came to physics.
At the age of 10 he was already dealing with university grade content and was widely praised as child genius.
Dvenn on the other hand remained average, and her only notable talent seemed to be her instinctual understanding of languages.
Vrih was sent to a special science class, yet since both kids refused to learn without the other one around, Dvenn was eventually signed up too.
While Vrih flourished in the new environment and with his new intellectual challenges, Dvenn barely managed to tolerate it.
She had a hard time dealing with the other children, of whom all were far more gifted than she was.
She quickly became an outsider; relentlessly teased by the others, and her brother - once again - was her only point of social reference.
Only ever when Vrih used his clout, he made both, his sister as well as their tutors realise that maybe she was not entirely wrong here after all: Pointing out her understanding of language and communication, she was assigned to scripting and programming lessons, and - against everyone’s expectations - Dvenn did not just enjoy it, but proved skilled at what she did.
At the age of 14 Vrih published his first paper about external manipulation of pocket dimension for controlled temporal experimentation, while Dvenn - 17 at that time - gathered her first practical work experience:
Together with a team of aspiring developers, Dvenn worked on a software to assist with aiming - for both, tools and weapons. The eyepiece bearing her program gained mediocre reception, yet ultimately sold well enough to give Dvenn the good feeling of accomplishment.
More little pet projects would follow soon, and Dvenn enjoyed her work - especially the aspect of creative outlet, no matter how small...
Academy/Technical Academy (if Starfleet):
Dvenn and Vrih had originally planned to move over to attend the scientific academy of Latasalaem, yet upon reading Vrih’s papers involving countless ‘more adventurous’ aspects of theoretical physics, he was offered (well, very urgently suggested to take…) a place within the Navy academy.
With the prospect of similar quality education as a Navy science officer, yet more social and financial security, as well as the chance to see the stars, joining was an easy decision for Vrih.
Dvenn held not much interest in becoming an officer. She did not even wish to leave Remus. Yet… Since her brother dreamed of seeing the stars, she encouraged him to join, and - as usual at this point - she followed...
Another couple of years full of learning and training followed, and - once again - Dvenn hated it. Sure, seeing space one day, or travelling aboard one of the ships her very mother helped creating sounded interesting to her as well… But Dvenn’s passion had long proved to be of rather creative nature…
She played along, trained and did whatever was asked of her. She even achieved good marks and recommendations, yet by the end of the day, she did it to keep her little brother happy, while she herself spent every free minute of her own free time working on her latest hobby: Creating narrative driven minigames.
More and more did she appreciate the idea to tell stories and explore the very concept of identity via simulation, and - eventually - even her brother joined in for a project.
Using his expertise and fascination with the concept of time travel and causality chains, as well as Dvenn’s love for fictional universes and characters, they worked on a project called ‘Quantum Entanglement’, a holo game with the primary goal of restoring the narrative timeline through close observation and usage of puzzle elements. It had been Dvenn’s most ambitious and complex project to that day, and she relished every minute working on it...
At the age of 25 Dvenn officially finished the Navy academy as a science officer. As to be expected, her best and most notable courses laid in Computer Science and Xenolinguistics.
Previous Assignments (if applicable):
Despite how much either of them wanted to be assigned to the same ship together, they had little to no legal say in it, and so Vrih and Dvenn were transferred to different ships on opposite ends of the Empire.
For the first time they remembered, both were now on their own, and both hated it.
Dvenn was assigned to the Niteth, a Warbird patrolling the Neutral Zone. It was not exactly the ground-breaking scientific endeavour she had hoped for, but she understood why she was here.
Vrih on the other hand was assigned to the Hatham, a distinguished science vessel full of cutting edge technology and manned with the best and brightest minds.
Both siblings would try to maintain as much contact as possible, but more often than not, it had to be cut down to text messages with the occasional call if both were lucky.
Despite the circumstances, Dvenn proved to be good at what she did.
Most of her work had to do with analysing subspace gibberish and trying to spot any potential Federation vessel trespassing the Neutral Zone.
She was well-liked by her colleagues, and slowly grew into the science team, yet nothing of this new found home felt like a suitable replacement for her missing brother.
And speaking of Vrih…
Things surrounding him seemed to get more complicated with every following call he and his sister managed to have.
He became increasingly taciturn, serious and brusk. And Dvenn could tell he was not happy, yet did not manage to have him talk about whatever was dragging him down.
For the first time, the two siblings drifted apart, and Dvenn was uncertain as to how to act.
Like many people in her situation, she fled herself into the next best available escapism: Her work.
She worked herself through as many simultaneous projects as possible, often forgetting about her new friends and her family back home, and subsequently gathering commendations left and right.
She was considered a prime example of productivity, and she couldn't have cared less.
Within a few years, she had risen up the ranks and became a Centurion. By now, she had earned herself new privileges, but also - to her horror - new responsibilities.
She was now eligible to not just lead research projects, but to physically command subordinate officers. The more she internalised this bit of knowledge (and the subsequent conclusion that on a space ship, every mistake might be the last one) the less secure she seemed to become all of a sudden.
She would often hesitate to give orders or lead away teams, and what was widely assumed to be her maintaining a liberal command style encouraging autonomy, was actually her growing insecurity.
Her subordinates appreciated Dvenn’s attitude, yet her career stagnated for all the wrong reasons.
She had once again come to the realisation that she was alone, and that she did not trust herself with any sort of decision.
Every past decision leading up to this point, she had done either for or because of her brother, but all of a sudden she noticed her own inadequacy. She had never truly internalised the idea of independence and experimentation.
Dvenn did not consider herself fit to lead, and the idea of having to do so and someone getting hurt terrified her.
She eventually requested a transfer back to the Eisn system, asking to fill an open position of a xenosociological advisor back on Romulus. Her request though was declined, stating her as overqualified.
She held out for a few more months until she caught news of her brother’s ship being reported as missing, and her crew declared as presumably KIA.
These news were the final straw to lead to Dvenn’s eventual mental breakdown. She - once again - blamed herself for what happened, stating that she knew that something had not been alright with him, and that she should have tried to talk Vrih out of his assignment…
Due to consequential depression, but - even more so - because of her family’s influence, Dvenn was permitted to take leave without any negative remarks in her file.
She travelled back to Romulus, and - together with her father - spent the next months trying to get a hold of any concrete information as to what happened to the Hatham and her crew. Unsuccessfully.
Despite Ternan’s status as a senator, not even he managed to access the Hatham’s classified records, and - eventually - he and Dvenn had to give up the investigation, to not stir up any dangerous elements...
Discouraged and drained, Dvenn eventually returned to Remus, where she fled herself into her work and even more simulations.
At this point she had more or less inherited her mother’s simulation lab, and - for the small price of improving its performance and accuracy - she had pretty much free reign.
During this time, Dvenn and Hiram - one of her colleagues back on the Niteth - had their first semi-serious plans to make all of the little minigames Dvenn had come up with over the years widely accessible.
With her creativity and his sense for trends, they opened up a little file hub called ‘Ashiak’, which - though their team, but also by hearsay - soon gained a somewhat solid user base.
With increasing users Dvenn eventually decided to finish and share something more meaningful: ‘Quantum Entanglement’, the game she and her brother had been working on for the last few years.
She wanted to preserve a part of him - even if it was just his work, but also gained a certain sense of relief by being able to close one of many chapters that had been straining her.
What she did not expect was the amount of fans and followers her game gained within only a few months.
‘Quantum Entanglement’ had become an insider tip, yet soon gained popularity, and - as a result of that - support and donations for her Ashiak project.
The income enabled her to open the gates for external submissions; to offer the platform to other creative minds, whether it was via games, novellas or art projects. For a while Dvenn wondered whether she had found her vocation at last...
In the following years Ashiak became a staple tip for unique and varied virtual entertainment, and networking with other creators helped Dvenn on a personal level.
Plenty of well-known modern Romulan sims and novellas such as ‘Crime Scene Mhessian’, ‘Kormerek Tournament’, or ‘My crazy photonic Teacher’ had their roots in Ashiak, yet many of the projects were hit and miss, such as the ‘Fleet Sim’ -trilogy, which almost triggered a PR scandal due to real factions and ships being used in this game, as well as the player being able to play as enemies fighting the Empire...
...And the political aspect should soon become even more prevalent and destructive for Dvenn and her family:
After a Human and his Reman strike force managed to eradicate the Senate, temporarily claimed the position of Praetor, and almost started a war with the Federation by aiming to destroy one of its core worlds, the search for Romulan collaborators quickly became one of the most urgent matters of state: Suspicious elements were to be identified and held accountable for their crimes.
Suspicious elements such as Dvenn’s father Ternan, who had survived the assassination due to conveniently missing the unlucky Senate meeting in question.
Suspicious elements such as Dvenn’s mother Hannam, who had been known to state her sympathy for the Remans and their undeserving treatment.
And suspicious elements such as Dvenn, who was known to network with anonymous, dubious contacts; Dvenn who effortlessly understood the Reman language and writing system, and who was rumoured to release media promoting potentially ‘subversive ideals’...
Along with many others, Dvenn’s entire family was under general suspicion, and what followed was weeks of interrogations, threats, background checks and overall ‘unpleasant treatment’.
Every possible aspect of the family was examined and disclosed: Ternan’s overall decreasing health and his addiction to painkillers, Hannam’s extramarital involvements, and the fact that Sirol was the product of one of those affairs… Many unpleasant things were uncovered, yet in the end, none of them lead to any tangible proof of involvement with the senate's assassination or the Reman uprising.
Eventually the investigations against Sirol’s family were dismissed by anonymous order.
All three were permitted to return to their old duties, yet neither of them instantly managed to continue as if nothing happened.
The lie regarding Dvenn’s biological father, and Hannam’s vehement refusal to - even now - reveal his identity created a rift between her and her husband, but also between her and Dvenn.
And although Ternan continuously stated that this situation changed nothing between him and Dvenn, and that she was his daughter no matter what, Dvenn herself was not so sure about her own place anymore. (Even less than before, that is.)
She transferred the majority of her Ashiak projects to Hiram, whom she made co-owner, and decided to take a step back and just contribute instead of being a manager.
While she still had the chance to - one day - become the successor of each of her parents, in both of their respective fields, Dvenn decided that she needed some distance.
Distance to think.
Distance to evaluate her situation and what she wanted.
And distance to understand what sort of person she was and wanted to become next.
She applied for resumption of her Navy career, and requested assignment to a deep space mission.
Reality however once again looked different, and she was assigned to an officer exchange project.
With the Empire’s first open steps towards communication with the Federation came the curiosity on either side. Several Romulan officers with knowledge in promising fields such as Xenoanthropology, or - in Dvenn’s case - Xenolinguistics were sent into Federation territory to get a glimpse at the life of their old arch enemies.
Dvenn was not overly happy about the assignment, but still deemed it a worthy experience to make and learn from it, and with that, she established her first contact with the enigmatic souls that were the aliens inhabiting the Federation space...
Birthdate: 21st day of the fifth months of 2345
Birthplace: Nn’Verih, Romulus
Marital Status & spouse name(s): None
Siblings Names and Ages:
Parents' Names:
Parents' Status: Married, alive and mostly well.
Other Important Relatives:
Biological Father; No name or residence known.
Pets: (In lack of a better category)
Best Friend:
While she does not have one single ‘best friend’ so far, she does maintain countless friendships in the form of subspace pen pals.
She keeps contact to most members of her old staff aboard the Niteth, has plenty of conversations with other content creators, and generally likes to network with people.
Personality
All in all, Sirol is a relatively easy person to get along with. While she would always argue and/or doubt it herself, she is in fact a people person and - contrary to pretty much most of the Romulan stereotypes - enjoys learning about new viewpoints. Thus people who like her would describe her as laid back, curious, compassionate, and even charming.
As for those who do not particularly like Sirol as a person, they would point out that she - at times - lacks a brain-to-mouth filter, that she can be overly sarcastic - even cynical at times -, that she lacks any ‘real’ ambition, and does not display the dignity that should come with her social status.
Her own thoughts and feelings are often a bit more complex and confusing than how outsiders perceive her.
While she does not particularly put it on display, Sirol is a thoughtful person, always wondering; questioning things, people and norms around her, and trying to find her own place in everything.
She is a sensitive and observant personality, who often does not dare to act out what she deems necessary, out of fear to make any mistakes and cause harm.
This manifests especially in a fear of ‘being in charge’. She often daydreams about being a more courageous person and in fact would instantly risk her own life, for example, to pull someone out of a burning building, yet the idea of - say - commanding a ship and potentially endangering one of her crewmen terrifies her beyond words.
This deep seated fear of failing others and her lack of trust in her own strength partially stems from her sheltered upbringing, yet is nothing impossible to overcome if the actual need arises.
Department Preference: Science
Commissioned, Enlisted or Civilian: Civilian
Reason for joining Starfleet or moving to a Federation base:
Sirol did not deliberately ‘choose’ her life beyond the Neutral Zone, but simply qualified as one of many (ex-)Navy officers with suitable special fields.
She possessed the tools for understanding aliens, but was also low enough in rank and reputation that dispatching her did not affect any serious scientific or military operations back home.
She herself saw her new assignment as an interesting opportunity to learn and maybe even find her own place...
Academy/Tech Majors and Interests:
She finished the Navy Academy as a Science Officer with the main fields of Computer Science (Security, Cryptography, Datamining), Xenolinguistics and Xenoathropology.
Hobbies:
-- She loves to lose herself in music and is always enthusiastic about gathering and sharing interesting new pieces.
-- She does not only distribute holo novellas and games, but also enjoys them herself. Her favourite niche are open world exploration sims and detective simulations.
-- She is well versed in the art of N’Delrek, and can compete with most fighters in her weight class.
Short-term Goals:
Occasionally releasing new sims to uphold creating interesting new user experiences
Long-term Goals:
Sirol does not ‘dare’ to have any as of now.
Sure, she would love to leave the world a better place, because… Who wouldn’t?...
But what good is a dream without a purpose?
Defining Characteristic:
Sensitive, nerdy, benevolent, slightly eccentric and multi faceted.
Sense of Humor:
-- Sirol’s humour is sarcastic, yet usually harmless enough to not stir up any conflict.
-- The occasions of her being cynical can actually give good insight into the sorts of thoughts and feelings she otherwise does not share.
Phobias or Fears:
-- Sirol has an irrational fear of suffocating.
-- She is terrified of anyone coming to harm because of any of her potential actions (or lack thereof).
-- Like probably most officers, the thought of being insufficient and failing scares her.
Favorite Things:
-- The universal language of music
-- Stargazing
-- Watching algorithms develop
-- The smell of rain
-- Any medium that could be considered ‘science fiction’
-- Spotting and identifying patterns in seemingly chaotic everyday things
Least Favorite Things:
-- Wastefulness
-- Bright, sunny days on 'neat' M-Class planets.
-- Yelling and/or generally loud, obnoxious people
-- People poking a forcefield to see if it’s active - of course it is, can’t you hear it?!
-- Eye contact
-- (Ironically for someone working in space) Heights...
Bad Habits or Vices:
-- She sometimes just zones out, being caught in daydreams, thoughts or memories.
-- She is often too reactionary.
-- If she likes someone, sooner or later she will give them nicknames... (While in her culture, names have a far greater and deeper meaning, and this gesture is usually a sign of Dvenn's appreciation, it might come across as bewildering to outsiders.)
Achievements (personal or professional):
-- Several commendations for her productive and reliable work within the Navy.
-- Several unofficial awards for some of her published simulations - Especially regarding the 'Quantum Entanglement' game.
Disappointments:
She automatically assumes to be a disappointment to her family, due to her picking her academic and creative work over a career in politics or R&D. (Ironically, that very choice made Sirol’s mother incredibly proud, yet she fails to let her child know...)
Illnesses:
By Romulan standards, Sirol has a relatively weak immune system, yet nothing particularly worrisome.
Strengths:
-- A keen, and creative mind.
-- A talent for languages [Programming, linguistics, music, scripture]
-- Easily satisfied by just doing work and being useful
-- Benevolent and friendly when interacting with others
Weaknesses:
-- Sometimes too open for her own good
-- Shies away from taking matters into her own hands
-- Tends to overindulge in sweet foods and holo games
-- Easily loses track of her own thoughts
Prejudices:
Like most Romulans, she is wary and cautious about the concept of advanced AI, and although it is a part of her very own work, the idea of uncontrollable; potentially even sentient AI worries her. Not necessarily because of the moral question as to whether to view an AI as an equal (Sirol would in fact), but rather because of the unpredictable harm a rogue creation with new and alien thought patterns could cause on either side.
Your character's most painful experience
Losing her brother - and the various aspects of it.
For once were the both of them downright inseparable best friends, but also had she been the one to encourage him to join the Navy and see space. She blames herself for his fate - which is another factor of pain: That there is no definitive and certain answer as to what even happened to him and the rest of his crew, as the ship was simply declared missing and the case was closed.
Your character's best or favorite experience
Sirol’s favourite experience so far is a memory. As a matter of fact it is a pretty mundane one, yet the later circumstances gave it a lot more meaning:
Back when she and Vrih were working in their first (and only) holo game project together - each of them putting their unique talents to a use to realise the vision that would later become the game called ‘Quantum Entanglement’ - A hit among it’s players, but most importantly a reminder of the person Vrih Sirol before his disappearance.
Your character's most crucial experience
Sirol’s first and potentially most crucial experience was her unintentionally hurting another child.
Being an outsider in her class, her being teased and bullied was not much of a surprise, and neither was her - sooner or later - defending herself.
Yet Sirol simply underestimated her own agility and physical strength, and in an attempt to fend off her bully, she injured the other child.
Shocked about this situation, but also about the other child’s sudden pain and distress, Sirol’s first - and to this day most dominant - fear was born: The fear to cause harm to anyone...
Who is your character's role model and why?
Sirol does not have a single specific role model. She sees a lot of admirable qualities in everyone she meets and tries to adapt them: Her mother's kind heart and tolerance, her father’s curiosity and relentlessness, her brother’s bold approach to challenge…
She likes to see something positive in everyone, and thinks every person has something valuable to pass on - even if they themselves don’t know it yet.
Please write a brief sample post from your character’s perspective:
Do you have previous experience with a role-play forum?
I did/do RP since roughly 2003. And am experienced with chat RP, PBB, PnP and voice RP.
I have played the character of Sirol since 2004.
What brought you to the Frontier?
I was browsing through the Star Trek Reddit, and saw a link to this site.
I thought it sounded interesting and got stuck here.
Is there anything else you’d like to tell us?
“It’s leviOHsa, not levioSAAA!”
Seriously though - I have very spotty and inconsistent online times, both due to my job as well as my health situation. Because of that I’d like Sirol to be a a DTRP-only character. I simply don’t dare to make any promises without guaranteed ability to keep them.
Hence having her as a civilian lurking aboard the Front Ear station would come in more than handy.
Name: Dvenn Sirol [Dvenn i'Verih t'Sirol]
Fourth/secret name: None chosen yet.
Species: Romulan
Gender: Female
Age: 35
Height: 1.80 M
Weight: 70 Kg
Build/Body Type: Average, slightly lanky/boy-ish.
Complexion: Light
Hair Color: Black
Hair Style: Straight hair on chin-length. Usually worn tied back or as a bun.
Eye Color: Green
Voice (optional):
Her voice sounds surprisingly young, even more so considering her (usually) relaxed and approachable way of speaking. Her tone is calm, and - even when being sarcastic - she sounds genuinely friendly. [Her voice claim is Ash Sroka, the voice actress behind Tali'Zorah.]
Depending on the circumstances and people around her, her speech pattern sometimes shows an accent. This marks the times in which she uses the local language/s (if known) instead of relying on the universal translator.
Off-Duty Clothing Preferences:
Sirol prefers practicality over fashion. She usually wears flexible and durable clothing with enough pockets. Utility jumpsuits, cargo-style pants; basically anything a typical engineer or scientist would wear in most cultures. She additionally can often be seen wearing a long coat with a collection of buttons and badges she accumulated over the last years. (New donations to her pin collection are always welcome.) Two items she pretty much always carries with her are her little wrist-mounted computer/communicator, as well as her Kaleh, which she usually carries in her left boot.
Distinguishing Features:
One of Sirol’s most distinguishing features is her young appearance.
She does not even try to appear overly feminine, nor does she radiate the aloofness or seriousness one would expect from a Romulan. She gives off an unexpectedly atypical (yet essentially positive) vibe.
Unlike most Military officers, (who widely seem to shape outsider’s perception and expectations of Romulans), Sirol wears a longer, civilian hairstyle as well as piercings in her ears and lower lip.
Face Claim:
Esme Creed-Miles
Character Image:
***
Personal History
Early Life/Pre-Starfleet Career:
To get a proper grasp of Sirol, understanding her family situation and parents is certainly helpful:
Ternan Rehu - a Senator representing the influential Nn’Verih district on Romulus -, and Matriarch Hannam Sirol, owner of the Latasalaem Shipyards on Remus. Both were offsprings of influential Romulan houses, and their marriage strategically valuable for both parties.
The alliance however took a while to come to full fruition, and so did the relationship between Ternan and Hannam - that was until Hannam announced her pregnancy.
According to Romulan tradition she chose a name of which she believed and hoped to represent her child's destiny, and considering her fresh alliance with the house s'Rehu, that name was Dvenn, which can loosely be translated to healer/unifier. The good news however turned into a near-catastrophe when Hannam’s personal physician briefed her about the unborn child:
Dvenn was the result of one of Hannam’s affairs and not the Senator’s daughter.
Out of fear to lose the alliance with Ternan’s house, but also - maybe even more so - to secure her child’s legal entitlement as the Senator’s successor (if she would chose so), Hannam had her physician perform universal genetic remodification on the unborn child; to alternate her entire DNA makeup to effortlessly pass as Ternan’s biological offspring. Prenatal genetic modification was nothing unusual among Romulans, and although usually utilised to ‘fix’ physical defects, manipulating lineages had been heard of...
Dvenn Sirol’s entire existence (or at least 50% of it), was a lie, yet for a while, things worked out and the future felt promising and prosperous to the new family.
Due to their individual obligations, both parents would only sporadically meet and spend time together, and Dvenn was often sent fourth and back between the planets to spend important bonding time with each of them. Only ever when her younger brother was on his way, things settled a little. Hannam - being more flexible with her own work in R&D than Ternan - brought both of her children to live with her at her residence on Remus. While she never managed to spend as much home time as she would have liked to, she still tried… More or less successful…
Dvenn and her younger brother Vrih on the other hand instantly bonded and - as they grew older - became inseparable.
Due to their relatively sheltered upbringing, and the resulting lack of other children to mingle with, Dvenn and Vrih sufficed for one another - Much to the annoyance of most adults around.
The children would soon try and test the boundaries of everyone’s patience: Play pranks, often leave the residence to explore, use their mother’s simulation lab to play holo games, and even develop their own version of a sign language to communicate without adults interfering. The only way to get both of them to pay attention and behave was the threat of separating them…
As they grew older, it became obvious, that Vrih was exceptionally gifted: Showing a great interest, and an even greater grasp of anything science-related - especially when it came to physics.
At the age of 10 he was already dealing with university grade content and was widely praised as child genius.
Dvenn on the other hand remained average, and her only notable talent seemed to be her instinctual understanding of languages.
Vrih was sent to a special science class, yet since both kids refused to learn without the other one around, Dvenn was eventually signed up too.
While Vrih flourished in the new environment and with his new intellectual challenges, Dvenn barely managed to tolerate it.
She had a hard time dealing with the other children, of whom all were far more gifted than she was.
She quickly became an outsider; relentlessly teased by the others, and her brother - once again - was her only point of social reference.
Only ever when Vrih used his clout, he made both, his sister as well as their tutors realise that maybe she was not entirely wrong here after all: Pointing out her understanding of language and communication, she was assigned to scripting and programming lessons, and - against everyone’s expectations - Dvenn did not just enjoy it, but proved skilled at what she did.
At the age of 14 Vrih published his first paper about external manipulation of pocket dimension for controlled temporal experimentation, while Dvenn - 17 at that time - gathered her first practical work experience:
Together with a team of aspiring developers, Dvenn worked on a software to assist with aiming - for both, tools and weapons. The eyepiece bearing her program gained mediocre reception, yet ultimately sold well enough to give Dvenn the good feeling of accomplishment.
More little pet projects would follow soon, and Dvenn enjoyed her work - especially the aspect of creative outlet, no matter how small...
Academy/Technical Academy (if Starfleet):
Dvenn and Vrih had originally planned to move over to attend the scientific academy of Latasalaem, yet upon reading Vrih’s papers involving countless ‘more adventurous’ aspects of theoretical physics, he was offered (well, very urgently suggested to take…) a place within the Navy academy.
With the prospect of similar quality education as a Navy science officer, yet more social and financial security, as well as the chance to see the stars, joining was an easy decision for Vrih.
Dvenn held not much interest in becoming an officer. She did not even wish to leave Remus. Yet… Since her brother dreamed of seeing the stars, she encouraged him to join, and - as usual at this point - she followed...
Another couple of years full of learning and training followed, and - once again - Dvenn hated it. Sure, seeing space one day, or travelling aboard one of the ships her very mother helped creating sounded interesting to her as well… But Dvenn’s passion had long proved to be of rather creative nature…
She played along, trained and did whatever was asked of her. She even achieved good marks and recommendations, yet by the end of the day, she did it to keep her little brother happy, while she herself spent every free minute of her own free time working on her latest hobby: Creating narrative driven minigames.
More and more did she appreciate the idea to tell stories and explore the very concept of identity via simulation, and - eventually - even her brother joined in for a project.
Using his expertise and fascination with the concept of time travel and causality chains, as well as Dvenn’s love for fictional universes and characters, they worked on a project called ‘Quantum Entanglement’, a holo game with the primary goal of restoring the narrative timeline through close observation and usage of puzzle elements. It had been Dvenn’s most ambitious and complex project to that day, and she relished every minute working on it...
At the age of 25 Dvenn officially finished the Navy academy as a science officer. As to be expected, her best and most notable courses laid in Computer Science and Xenolinguistics.
Previous Assignments (if applicable):
Despite how much either of them wanted to be assigned to the same ship together, they had little to no legal say in it, and so Vrih and Dvenn were transferred to different ships on opposite ends of the Empire.
For the first time they remembered, both were now on their own, and both hated it.
Dvenn was assigned to the Niteth, a Warbird patrolling the Neutral Zone. It was not exactly the ground-breaking scientific endeavour she had hoped for, but she understood why she was here.
Vrih on the other hand was assigned to the Hatham, a distinguished science vessel full of cutting edge technology and manned with the best and brightest minds.
Both siblings would try to maintain as much contact as possible, but more often than not, it had to be cut down to text messages with the occasional call if both were lucky.
Despite the circumstances, Dvenn proved to be good at what she did.
Most of her work had to do with analysing subspace gibberish and trying to spot any potential Federation vessel trespassing the Neutral Zone.
She was well-liked by her colleagues, and slowly grew into the science team, yet nothing of this new found home felt like a suitable replacement for her missing brother.
And speaking of Vrih…
Things surrounding him seemed to get more complicated with every following call he and his sister managed to have.
He became increasingly taciturn, serious and brusk. And Dvenn could tell he was not happy, yet did not manage to have him talk about whatever was dragging him down.
For the first time, the two siblings drifted apart, and Dvenn was uncertain as to how to act.
Like many people in her situation, she fled herself into the next best available escapism: Her work.
She worked herself through as many simultaneous projects as possible, often forgetting about her new friends and her family back home, and subsequently gathering commendations left and right.
She was considered a prime example of productivity, and she couldn't have cared less.
Within a few years, she had risen up the ranks and became a Centurion. By now, she had earned herself new privileges, but also - to her horror - new responsibilities.
She was now eligible to not just lead research projects, but to physically command subordinate officers. The more she internalised this bit of knowledge (and the subsequent conclusion that on a space ship, every mistake might be the last one) the less secure she seemed to become all of a sudden.
She would often hesitate to give orders or lead away teams, and what was widely assumed to be her maintaining a liberal command style encouraging autonomy, was actually her growing insecurity.
Her subordinates appreciated Dvenn’s attitude, yet her career stagnated for all the wrong reasons.
She had once again come to the realisation that she was alone, and that she did not trust herself with any sort of decision.
Every past decision leading up to this point, she had done either for or because of her brother, but all of a sudden she noticed her own inadequacy. She had never truly internalised the idea of independence and experimentation.
Dvenn did not consider herself fit to lead, and the idea of having to do so and someone getting hurt terrified her.
She eventually requested a transfer back to the Eisn system, asking to fill an open position of a xenosociological advisor back on Romulus. Her request though was declined, stating her as overqualified.
She held out for a few more months until she caught news of her brother’s ship being reported as missing, and her crew declared as presumably KIA.
These news were the final straw to lead to Dvenn’s eventual mental breakdown. She - once again - blamed herself for what happened, stating that she knew that something had not been alright with him, and that she should have tried to talk Vrih out of his assignment…
Due to consequential depression, but - even more so - because of her family’s influence, Dvenn was permitted to take leave without any negative remarks in her file.
She travelled back to Romulus, and - together with her father - spent the next months trying to get a hold of any concrete information as to what happened to the Hatham and her crew. Unsuccessfully.
Despite Ternan’s status as a senator, not even he managed to access the Hatham’s classified records, and - eventually - he and Dvenn had to give up the investigation, to not stir up any dangerous elements...
Discouraged and drained, Dvenn eventually returned to Remus, where she fled herself into her work and even more simulations.
At this point she had more or less inherited her mother’s simulation lab, and - for the small price of improving its performance and accuracy - she had pretty much free reign.
During this time, Dvenn and Hiram - one of her colleagues back on the Niteth - had their first semi-serious plans to make all of the little minigames Dvenn had come up with over the years widely accessible.
With her creativity and his sense for trends, they opened up a little file hub called ‘Ashiak’, which - though their team, but also by hearsay - soon gained a somewhat solid user base.
With increasing users Dvenn eventually decided to finish and share something more meaningful: ‘Quantum Entanglement’, the game she and her brother had been working on for the last few years.
She wanted to preserve a part of him - even if it was just his work, but also gained a certain sense of relief by being able to close one of many chapters that had been straining her.
What she did not expect was the amount of fans and followers her game gained within only a few months.
‘Quantum Entanglement’ had become an insider tip, yet soon gained popularity, and - as a result of that - support and donations for her Ashiak project.
The income enabled her to open the gates for external submissions; to offer the platform to other creative minds, whether it was via games, novellas or art projects. For a while Dvenn wondered whether she had found her vocation at last...
In the following years Ashiak became a staple tip for unique and varied virtual entertainment, and networking with other creators helped Dvenn on a personal level.
Plenty of well-known modern Romulan sims and novellas such as ‘Crime Scene Mhessian’, ‘Kormerek Tournament’, or ‘My crazy photonic Teacher’ had their roots in Ashiak, yet many of the projects were hit and miss, such as the ‘Fleet Sim’ -trilogy, which almost triggered a PR scandal due to real factions and ships being used in this game, as well as the player being able to play as enemies fighting the Empire...
...And the political aspect should soon become even more prevalent and destructive for Dvenn and her family:
After a Human and his Reman strike force managed to eradicate the Senate, temporarily claimed the position of Praetor, and almost started a war with the Federation by aiming to destroy one of its core worlds, the search for Romulan collaborators quickly became one of the most urgent matters of state: Suspicious elements were to be identified and held accountable for their crimes.
Suspicious elements such as Dvenn’s father Ternan, who had survived the assassination due to conveniently missing the unlucky Senate meeting in question.
Suspicious elements such as Dvenn’s mother Hannam, who had been known to state her sympathy for the Remans and their undeserving treatment.
And suspicious elements such as Dvenn, who was known to network with anonymous, dubious contacts; Dvenn who effortlessly understood the Reman language and writing system, and who was rumoured to release media promoting potentially ‘subversive ideals’...
Along with many others, Dvenn’s entire family was under general suspicion, and what followed was weeks of interrogations, threats, background checks and overall ‘unpleasant treatment’.
Every possible aspect of the family was examined and disclosed: Ternan’s overall decreasing health and his addiction to painkillers, Hannam’s extramarital involvements, and the fact that Sirol was the product of one of those affairs… Many unpleasant things were uncovered, yet in the end, none of them lead to any tangible proof of involvement with the senate's assassination or the Reman uprising.
Eventually the investigations against Sirol’s family were dismissed by anonymous order.
All three were permitted to return to their old duties, yet neither of them instantly managed to continue as if nothing happened.
The lie regarding Dvenn’s biological father, and Hannam’s vehement refusal to - even now - reveal his identity created a rift between her and her husband, but also between her and Dvenn.
And although Ternan continuously stated that this situation changed nothing between him and Dvenn, and that she was his daughter no matter what, Dvenn herself was not so sure about her own place anymore. (Even less than before, that is.)
She transferred the majority of her Ashiak projects to Hiram, whom she made co-owner, and decided to take a step back and just contribute instead of being a manager.
While she still had the chance to - one day - become the successor of each of her parents, in both of their respective fields, Dvenn decided that she needed some distance.
Distance to think.
Distance to evaluate her situation and what she wanted.
And distance to understand what sort of person she was and wanted to become next.
She applied for resumption of her Navy career, and requested assignment to a deep space mission.
Reality however once again looked different, and she was assigned to an officer exchange project.
With the Empire’s first open steps towards communication with the Federation came the curiosity on either side. Several Romulan officers with knowledge in promising fields such as Xenoanthropology, or - in Dvenn’s case - Xenolinguistics were sent into Federation territory to get a glimpse at the life of their old arch enemies.
Dvenn was not overly happy about the assignment, but still deemed it a worthy experience to make and learn from it, and with that, she established her first contact with the enigmatic souls that were the aliens inhabiting the Federation space...
Birthdate: 21st day of the fifth months of 2345
Birthplace: Nn’Verih, Romulus
Marital Status & spouse name(s): None
Siblings Names and Ages:
Centurion Vrih ir'Latasalaem tr'Sirol
Brother, 32, Star Navy Science Officer, Declared KIA
Brother, 32, Star Navy Science Officer, Declared KIA
Parents' Names:
Hannam i'Latasalaem t'Sirol
Mother, 87, Owner and dev of the Latasalaem Shipyards, Remus
Mother, 87, Owner and dev of the Latasalaem Shipyards, Remus
Ternan e'Rehu tr'Sirol
Father, 85, Senate representative of Nn'Verih, Romulus
Father, 85, Senate representative of Nn'Verih, Romulus
Parents' Status: Married, alive and mostly well.
Other Important Relatives:
Biological Father; No name or residence known.
Pets: (In lack of a better category)
EMH Mark-1 ‘Navik’.
A photonic near-relic Dvenn received for trading software. While resting dormant among WIP files for years, she now activated him and has him assist her with understanding several cultural aspects of different Federation worlds.
A photonic near-relic Dvenn received for trading software. While resting dormant among WIP files for years, she now activated him and has him assist her with understanding several cultural aspects of different Federation worlds.
Best Friend:
While she does not have one single ‘best friend’ so far, she does maintain countless friendships in the form of subspace pen pals.
She keeps contact to most members of her old staff aboard the Niteth, has plenty of conversations with other content creators, and generally likes to network with people.
***
Personality
All in all, Sirol is a relatively easy person to get along with. While she would always argue and/or doubt it herself, she is in fact a people person and - contrary to pretty much most of the Romulan stereotypes - enjoys learning about new viewpoints. Thus people who like her would describe her as laid back, curious, compassionate, and even charming.
As for those who do not particularly like Sirol as a person, they would point out that she - at times - lacks a brain-to-mouth filter, that she can be overly sarcastic - even cynical at times -, that she lacks any ‘real’ ambition, and does not display the dignity that should come with her social status.
Her own thoughts and feelings are often a bit more complex and confusing than how outsiders perceive her.
While she does not particularly put it on display, Sirol is a thoughtful person, always wondering; questioning things, people and norms around her, and trying to find her own place in everything.
She is a sensitive and observant personality, who often does not dare to act out what she deems necessary, out of fear to make any mistakes and cause harm.
This manifests especially in a fear of ‘being in charge’. She often daydreams about being a more courageous person and in fact would instantly risk her own life, for example, to pull someone out of a burning building, yet the idea of - say - commanding a ship and potentially endangering one of her crewmen terrifies her beyond words.
This deep seated fear of failing others and her lack of trust in her own strength partially stems from her sheltered upbringing, yet is nothing impossible to overcome if the actual need arises.
Department Preference: Science
Commissioned, Enlisted or Civilian: Civilian
Reason for joining Starfleet or moving to a Federation base:
Sirol did not deliberately ‘choose’ her life beyond the Neutral Zone, but simply qualified as one of many (ex-)Navy officers with suitable special fields.
She possessed the tools for understanding aliens, but was also low enough in rank and reputation that dispatching her did not affect any serious scientific or military operations back home.
She herself saw her new assignment as an interesting opportunity to learn and maybe even find her own place...
Academy/Tech Majors and Interests:
She finished the Navy Academy as a Science Officer with the main fields of Computer Science (Security, Cryptography, Datamining), Xenolinguistics and Xenoathropology.
Hobbies:
-- She loves to lose herself in music and is always enthusiastic about gathering and sharing interesting new pieces.
-- She does not only distribute holo novellas and games, but also enjoys them herself. Her favourite niche are open world exploration sims and detective simulations.
-- She is well versed in the art of N’Delrek, and can compete with most fighters in her weight class.
Short-term Goals:
Occasionally releasing new sims to uphold creating interesting new user experiences
Long-term Goals:
Sirol does not ‘dare’ to have any as of now.
Sure, she would love to leave the world a better place, because… Who wouldn’t?...
But what good is a dream without a purpose?
Defining Characteristic:
Sensitive, nerdy, benevolent, slightly eccentric and multi faceted.
Sense of Humor:
-- Sirol’s humour is sarcastic, yet usually harmless enough to not stir up any conflict.
-- The occasions of her being cynical can actually give good insight into the sorts of thoughts and feelings she otherwise does not share.
Phobias or Fears:
-- Sirol has an irrational fear of suffocating.
-- She is terrified of anyone coming to harm because of any of her potential actions (or lack thereof).
-- Like probably most officers, the thought of being insufficient and failing scares her.
Favorite Things:
-- The universal language of music
-- Stargazing
-- Watching algorithms develop
-- The smell of rain
-- Any medium that could be considered ‘science fiction’
-- Spotting and identifying patterns in seemingly chaotic everyday things
Least Favorite Things:
-- Wastefulness
-- Bright, sunny days on 'neat' M-Class planets.
-- Yelling and/or generally loud, obnoxious people
-- People poking a forcefield to see if it’s active - of course it is, can’t you hear it?!
-- Eye contact
-- (Ironically for someone working in space) Heights...
Bad Habits or Vices:
-- She sometimes just zones out, being caught in daydreams, thoughts or memories.
-- She is often too reactionary.
-- If she likes someone, sooner or later she will give them nicknames... (While in her culture, names have a far greater and deeper meaning, and this gesture is usually a sign of Dvenn's appreciation, it might come across as bewildering to outsiders.)
Achievements (personal or professional):
-- Several commendations for her productive and reliable work within the Navy.
-- Several unofficial awards for some of her published simulations - Especially regarding the 'Quantum Entanglement' game.
Disappointments:
She automatically assumes to be a disappointment to her family, due to her picking her academic and creative work over a career in politics or R&D. (Ironically, that very choice made Sirol’s mother incredibly proud, yet she fails to let her child know...)
Illnesses:
By Romulan standards, Sirol has a relatively weak immune system, yet nothing particularly worrisome.
Strengths:
-- A keen, and creative mind.
-- A talent for languages [Programming, linguistics, music, scripture]
-- Easily satisfied by just doing work and being useful
-- Benevolent and friendly when interacting with others
Weaknesses:
-- Sometimes too open for her own good
-- Shies away from taking matters into her own hands
-- Tends to overindulge in sweet foods and holo games
-- Easily loses track of her own thoughts
Prejudices:
Like most Romulans, she is wary and cautious about the concept of advanced AI, and although it is a part of her very own work, the idea of uncontrollable; potentially even sentient AI worries her. Not necessarily because of the moral question as to whether to view an AI as an equal (Sirol would in fact), but rather because of the unpredictable harm a rogue creation with new and alien thought patterns could cause on either side.
***
Please write a brief answer to 3 of the following (a sentence or two for each is fine):Your character's most painful experience
Losing her brother - and the various aspects of it.
For once were the both of them downright inseparable best friends, but also had she been the one to encourage him to join the Navy and see space. She blames herself for his fate - which is another factor of pain: That there is no definitive and certain answer as to what even happened to him and the rest of his crew, as the ship was simply declared missing and the case was closed.
Your character's best or favorite experience
Sirol’s favourite experience so far is a memory. As a matter of fact it is a pretty mundane one, yet the later circumstances gave it a lot more meaning:
Back when she and Vrih were working in their first (and only) holo game project together - each of them putting their unique talents to a use to realise the vision that would later become the game called ‘Quantum Entanglement’ - A hit among it’s players, but most importantly a reminder of the person Vrih Sirol before his disappearance.
Your character's most crucial experience
Sirol’s first and potentially most crucial experience was her unintentionally hurting another child.
Being an outsider in her class, her being teased and bullied was not much of a surprise, and neither was her - sooner or later - defending herself.
Yet Sirol simply underestimated her own agility and physical strength, and in an attempt to fend off her bully, she injured the other child.
Shocked about this situation, but also about the other child’s sudden pain and distress, Sirol’s first - and to this day most dominant - fear was born: The fear to cause harm to anyone...
Who is your character's role model and why?
Sirol does not have a single specific role model. She sees a lot of admirable qualities in everyone she meets and tries to adapt them: Her mother's kind heart and tolerance, her father’s curiosity and relentlessness, her brother’s bold approach to challenge…
She likes to see something positive in everyone, and thinks every person has something valuable to pass on - even if they themselves don’t know it yet.
Please write a brief sample post from your character’s perspective:
[Sirol, Hiram & Delan - ‘Nevek’s’ Tavern, Latasalaem, Remus]
Sitting hunched over the small, round table Dvenn slowly looked fourth and back between her pint of shiny blue Ale and the faces of Hiram and Delan. The entire thing had been their idea, and Dvenn - so far - was still not convinced whether or not she liked it.
Her last evening home should have been reserved for preparations; for meditation and double checking her metaphorical paperwork, but not to get wasted in a tavern with her lab assistant and his big-mouthed husband.
It was just another job, and nothing worth celebrating. After all, she was about to be transferred, not going to die or anything…
“...Now smile already, you dim-witted hacker!” Delan eventually spoke in a joking manner, holding his holo camera towards Dvenn.
Dvenn tilted her head and looked at him and Hiram, then eventually forced out a smile. Or at least the closest thing to one. She goofily bared her teeth at him. “There, happy now, you waste of oxygen?” She half-seriously hissed before she took a sip of her drink, which eventually was what ended up on Delan’s photo.
He enthusiastically nodded. “Oh, very much. You’ll be remembered the way you lived… A total alcoholic…”
Dvenn rolled her eyes. As a matter of fact, she rarely drank anything particularly strong. Whoever had originally started the rumour about her being a little too fond of Ale must have had a bizarre definition of humour...
Hiram chuckled and gently placed one hand on Delan’s shoulder.
“Well, to be fair, now is your last chance. I don’t know much about the Federation, but what I know is, that they replicate all of their food, and that proper Ale is illegal. You might as well enjoy it while you still can. Elements know when you will have the next chance of a proper meal and a drink...”
Dvenn thoughtfully nodded. “...I mean. Theoretically speaking replicated food is not a bad idea. You always get what you want and do not have to rely on seasons and what’s available. I assume it is one of the factors contributing to the Federation’s consistently high standard of living.”
Delan did a grimace at Dvenn and quickly interjected. “Yes… And it’s also not ‘real’ food.
Don’t let the reports of the shiny, clean paradise that is supposed to be the Federation fool you. Every place has it’s dark and rotten secrets… You’re not taking a vacation in a resort, you’ll be travelling into foreign territory. Foreign rules, foreign people, and a lot of them will hate you simply for being a Romulan.
Remember that Reman freak that got kicked out of the shuttle despite carrying permission from his master? ...That will be you in about a week...”
“Enough of that...” Hiram eventually spoke in a groaning tone. “...We’re here to enjoy our last evening with the Centurion, not to whine about life. She’s smart enough to find her way among the Feds.”
Delan gave him a sassy look. “Alright…. Just trying to be helpful…”
Eventually, Dvenn looked up to both of them, and slowly nodded.
“I… Suppose I appreciate the help… Even your pitiful performance, Delan...” With a sarcastic smirk she took another sip. “...Don’t assume I was completely unprepared. I have accumulated as many reports of interaction as I could, and I think I have established a few promising strategies.
...And if things go well, I might not even need them, but can simply rely on my instincts.
Served me well here, might serve me well out there too. We will see…”
Delan could not help but laugh. “‘Centurion Sirol, tamer of the self-righteous Feds’…
...You are so doomed, you poor little thing…”
Sitting hunched over the small, round table Dvenn slowly looked fourth and back between her pint of shiny blue Ale and the faces of Hiram and Delan. The entire thing had been their idea, and Dvenn - so far - was still not convinced whether or not she liked it.
Her last evening home should have been reserved for preparations; for meditation and double checking her metaphorical paperwork, but not to get wasted in a tavern with her lab assistant and his big-mouthed husband.
It was just another job, and nothing worth celebrating. After all, she was about to be transferred, not going to die or anything…
“...Now smile already, you dim-witted hacker!” Delan eventually spoke in a joking manner, holding his holo camera towards Dvenn.
Dvenn tilted her head and looked at him and Hiram, then eventually forced out a smile. Or at least the closest thing to one. She goofily bared her teeth at him. “There, happy now, you waste of oxygen?” She half-seriously hissed before she took a sip of her drink, which eventually was what ended up on Delan’s photo.
He enthusiastically nodded. “Oh, very much. You’ll be remembered the way you lived… A total alcoholic…”
Dvenn rolled her eyes. As a matter of fact, she rarely drank anything particularly strong. Whoever had originally started the rumour about her being a little too fond of Ale must have had a bizarre definition of humour...
Hiram chuckled and gently placed one hand on Delan’s shoulder.
“Well, to be fair, now is your last chance. I don’t know much about the Federation, but what I know is, that they replicate all of their food, and that proper Ale is illegal. You might as well enjoy it while you still can. Elements know when you will have the next chance of a proper meal and a drink...”
Dvenn thoughtfully nodded. “...I mean. Theoretically speaking replicated food is not a bad idea. You always get what you want and do not have to rely on seasons and what’s available. I assume it is one of the factors contributing to the Federation’s consistently high standard of living.”
Delan did a grimace at Dvenn and quickly interjected. “Yes… And it’s also not ‘real’ food.
Don’t let the reports of the shiny, clean paradise that is supposed to be the Federation fool you. Every place has it’s dark and rotten secrets… You’re not taking a vacation in a resort, you’ll be travelling into foreign territory. Foreign rules, foreign people, and a lot of them will hate you simply for being a Romulan.
Remember that Reman freak that got kicked out of the shuttle despite carrying permission from his master? ...That will be you in about a week...”
“Enough of that...” Hiram eventually spoke in a groaning tone. “...We’re here to enjoy our last evening with the Centurion, not to whine about life. She’s smart enough to find her way among the Feds.”
Delan gave him a sassy look. “Alright…. Just trying to be helpful…”
Eventually, Dvenn looked up to both of them, and slowly nodded.
“I… Suppose I appreciate the help… Even your pitiful performance, Delan...” With a sarcastic smirk she took another sip. “...Don’t assume I was completely unprepared. I have accumulated as many reports of interaction as I could, and I think I have established a few promising strategies.
...And if things go well, I might not even need them, but can simply rely on my instincts.
Served me well here, might serve me well out there too. We will see…”
Delan could not help but laugh. “‘Centurion Sirol, tamer of the self-righteous Feds’…
...You are so doomed, you poor little thing…”
***
Do you have previous experience with a role-play forum?
I did/do RP since roughly 2003. And am experienced with chat RP, PBB, PnP and voice RP.
I have played the character of Sirol since 2004.
What brought you to the Frontier?
I was browsing through the Star Trek Reddit, and saw a link to this site.
I thought it sounded interesting and got stuck here.
Is there anything else you’d like to tell us?
“It’s leviOHsa, not levioSAAA!”
Seriously though - I have very spotty and inconsistent online times, both due to my job as well as my health situation. Because of that I’d like Sirol to be a a DTRP-only character. I simply don’t dare to make any promises without guaranteed ability to keep them.
Hence having her as a civilian lurking aboard the Front Ear station would come in more than handy.